Head-mounted display

Results: 208



#Item
101User interface techniques / Nature / Multimodal interaction / Mixed reality / Emerging technologies / Telepresence / Head-mounted display / Presence / Virtual world / Virtual reality / Human–computer interaction / Reality

Feature: Telepresence: A Technology Transcending Time and Space The Future of Virtual Reality and Telepresence HIROSE Michitaka and MINATO Chihiro

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Source URL: www.ntticc.or.jp

Language: English - Date: 2011-10-27 06:35:40
102Digital media / Telepresence / Jaron Lanier / Immersion / Virtual world / Videoconferencing / Simulation / Head-mounted display / Stereoscopy / Virtual reality / Human–computer interaction / Reality

Virtually There Three-dimensional tele-immersion may eventually bring the world to your desk by Jaron Lanier[removed]Subtopics Virtual Reality and

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Source URL: www.cs.unc.edu

Language: English - Date: 2003-02-27 01:25:54
103Mixed reality / Virtual reality / Mobile computers / Human–computer interaction / Ambient intelligence / Wearable technology / Augmented reality / Head-mounted display / Accenture / Human–computer interaction / Computing / Technology

Putting Wearable Displays to Work in the Enterprise Introduction

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Source URL: www.accenture.com

Language: English - Date: 2015-02-24 15:27:41
104Reality / User interface techniques / Multimodal interaction / ARQuake / Augmented reality / Head-mounted display / Virtuality / Augmented virtuality / Wearable computer / Human–computer interaction / Virtual reality / Mixed reality

Usability and Playability Issues for ARQuake Bruce Thomas, Nicholas Krul, Benjamin Close and Wayne Piekarski University of South Australia Abstract:

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Source URL: wearables.unisa.edu.au

Language: English - Date: 2010-05-13 23:20:10
105Technology / Head-mounted display / Immersion / 3D interaction / Virtual tour / Simulation / The Sword of Damocles / Methods of virtual reality / Cave automatic virtual environment / Virtual reality / Human–computer interaction / Reality

Health and Safety Issues associated with Virtual Reality - A Review of Current Literature P.J. Costello, July 23rd, 1997 Patrick Costello Advanced VR Research Centre Dept. of Human Sciences

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Source URL: www.agocg.ac.uk

Language: English - Date: 1999-02-24 10:03:56
106Human–computer interaction / User interface techniques / Nature / Augmented reality / ARToolKit / Virtual user interface / Head-mounted display / Wikitude / SixthSense / Reality / Virtual reality / Mixed reality

AN AUGMENTED REALITY INTERFACE FOR MOBILE INFORMATION RETRIEVAL Jonathan Mooser, Lu Wang, Suya You, and Ulrich Neumann CGIT Lab, University of Southern California {mooser, luwang, suyay, uneumann}@graphics.usc.edu ABSTRA

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Source URL: graphics.usc.edu

Language: English - Date: 2007-10-09 15:42:23
107Digital media / Telepresence / Jaron Lanier / Immersion / Virtual world / Videoconferencing / Simulation / Head-mounted display / Stereoscopy / Virtual reality / Human–computer interaction / Reality

Virtually There Three-dimensional tele-immersion may eventually bring the world to your desk by Jaron LanierSubtopics Virtual Reality and

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Source URL: www.cs.unc.edu

Language: English - Date: 2003-02-27 01:25:54
108Technology / Wearable computer / Bicycle helmet / Hockey helmet / Ubiquitous computing / Head-mounted display / Helmets / Clothing / Human–computer interaction

Microsoft Word - lumahelm10.doc

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Source URL: exertiongameslab.org

Language: English - Date: 2014-03-27 03:34:00
109Mixed reality / Technology / Multimodal interaction / Geolocation / Tracking / Augmented reality / Head-mounted display / Tracking system / Match moving / Human–computer interaction / Virtual reality / Reality

TECHWATCH On the Right Track nology tradeoffs. Wi t h

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Source URL: www.cs.unc.edu

Language: English - Date: 2001-05-03 09:47:52
110Human–computer interaction / Display technology / Eyewear / Latency / Computing / Lag / Head-mounted display / Augmented reality / Network performance / Virtual reality / Reality / Mixed reality

Latency Meter: A device to measure end-to-end latency of VE systems Dorian Miller and Gary Bishop* University of North Carolina at Chapel Hill ABSTRACT The effectiveness of virtual environment systems depends critically

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Source URL: www.cs.unc.edu

Language: English - Date: 2002-10-29 11:40:16
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